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SteadyAim v2

OSubMarin
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Description:
Allows the player to tweak aim settings precisely.
This mod does not require any additional mods to work properly.
It is an enhanced version of the old SteadyAim mod from Werkrat (you can find the original mod here: https://modapi.survivetheforest.net/mod/155/steadyaim).


Usage for singleplayer or host:
When in game simply press the shortcut to open settings window (by default it is NumPad5).
Then configure aim settings like you want (for example you can set power to 0 to disable shaking completely).


Usage for multiplayer when you are not the host:
Open settings window (by default it is NumPad5) then click "Ask permission" button.
If the host answers "Allowed" (without quotes) in the chat you will be granted permission to use the mod.
Note: If host does not have ModAPI it will also work.


Changelogs:
  • v2.0.0.2: Now works in multiplayer when you are not the host.
  • v2.0.0.1: Instead of disabling shaking it now displays a settings window where you can tweak aim settings precisely.

Preview:
https://i.imgur.com/Y0kVr8X.jpeg
Y0kVr8X.jpeg

Contributors:
Big thanks to slik/P for mod testing.


Support:
You can get help from the ModAPI community here https://discord.gg/VAMuXyd, or you can contact me on Discord if needed (OSubMarin#0460).

File SteadyAimV2-2.0.0.2-6d198d5fc358b0b9924346024c3055c8.mod
Compatible 2.3.5
Version 2.0.0.2

Buttons
Name Description Button
Show settings This shortcut will open the mod settings window. NumPad5
videogame_asset Green Hell label Balancing
  • Version 2.0.0.2 (2.3.5) 24. Oct 2022
    15.25 kB
    22,808 downloads
  • Version 2.0.0.1 (2.3.5) 21. Oct 2022
    11.57 kB
    111 downloads
  • Version 2.0.0.0 (2.3.5) 21. Oct 2022
    2.9 kB
    15 downloads

Download

Downloading ModAPI...

1 Your download is ready!

Extract the .zip file to
C:/Program Files (x86)/
Or choose another location. Do not extract it inside the Steam game folder.

2 Start ModAPI.exe

3 Enable mods

4 Start the game

You can launch your game regularly through Steam without ModAPI after the first launch.

FAQ