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Champions of The Forest

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Mod requires BUILDER CORE to work

Don't use this mod with Player Upgrade Points or Ultimate Cheat Menu, they overwrite the same properites.

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Paypal Consider donating if you enjoy COTF

How to install:

1.Download this mod and Builder Menu.
2.Enable both mods in modapi.
3.Run the game through modapi.
4.Wait for all the extra files to download. Those files contain textures and models.

What are this mod's features?
  • There are custom weapons, first and thus far only mod that adds weapons
  • It turns the game into a diablo spinoff
  • Custom, RPG style inventory
  • Equipment items that drop from enemies
  • Replayability! Try different builds, playstyles until you find one which suits you best
  • Stronger Enemies. Speed, damage and extra abilities make them fearsome enough to make even advanced players experience horror again
  • Unique named enemies. You can kill me, my friends, modapi staff, the forest youtubers and maybe your ex.
  • Custom stats. A lot of them
  • Many of already in-game mechanics reworked
  • Players have spells to make the combat more dynamic and challenging
  • Leveling system, with upgrade points - Player upgrade points 2
  • Hundreds of perks
  • Custom difficulty settings
  • Multiplayer support - share the fun in multiplayer, or maybe compete with others with custom coop options
  • In-game update notes, news and list of amazing people ;)

How to Start

  • Start on easy difficulty on as you are level 1.
  • You can level up to level 6 rather quickly without fighting anything. Cutting trees, bushes and effigies plus hunting down animals gives enough experience.
  • Buy mutations, also referred to as perks, in defense and survival first. Increased health and energy is the most important bonus you can obtain at early levels. Most perks require a single point to purchase, where as spells require 2.
  • Many spells require a large amount of energy to cast. Do not buy most spells on early levels, except things like parry, frenzy or focus. A good first spell is for example "parry" unlocked on level 8. It has decent damage, it gives health and energy on parry, which is very important on early levels. For the 2 points that have to be spent on a spell. Parrying is triggered when you block just before an enemy hits you, and it only works on humanoid enemies (Unless upgraded to be able to parry anything at 360 degree coverage)
  • Use fire. Enemies tend to have a lot of health, and are hard to hit. Fire will cause them to stop attacking and turn into sponges for damage. Additionally, enemy armor makes you deal less damage to them than normal. Fire reduces enemy armor.
  • Explosives at point blank range can deal a massive damage
  • It's okay to run from enemies. Some elite abilities are really strong, and you will need good stats to take them down.
  • Try to focus on developing your character in a single path. Spending points in multiple playstyles at once is generally a bad idea, as neither will deal sufficient damage.
  • If you're playing with other players, splitting roles may be a good idea. Let one player be an archer, other a warrior, 3rd a magic caster. This will allow to split items between players to benefit the most people.
  • Change difficulty to a higher one as soon as it's manageable. Higher difficulties give a lot more experience, and unlock higher tiers of items.

Known bugs that are not getting patched
  • With SSAO set to Amplify models using displacement maps (for example Greatsword in hand) appear completely dark. It can be fixed by disabling SSAO or swtiching to Unity

Special Thanks

34 awesome items added by Kaspito, thank you so much
Sora, Bloodred, Film Crafterz, Chester and Kaspito once more for testing multiplayer and balance, spending plentiful of hours playing imba versions of COTF with me.

To other mod creators:

I have made this mod open source, as i would like to see the development of modding and of ModAPI.
If you would like to make a mod of your own, and consider any of the changes in Champions of the Forest as useful, you are free to pick up whatever you want and implement it in your project. No need to ask me for permission. Just don't copy the mod entirely and claim it's yours.
If you need help, yo can contact me on COTF discord
Source code on discord: My github

Videos about Champions of The Forest:

AllesKutEnter, the admin of modAPI, decided that any video i embed will be Rick Astley's "Never Gonna Give You Up" so here are the links


File ChampionsOfForest-1.6.4-d96e35ec9d05229b628c46fb09e227e3.mod
Compatible 1.11b
Version 1.6.4

Name Description Button
Toggle Menu opens and closes the main menu F4
First Spell Alpha6
Second Spell Alpha7
Third Spell Alpha8
Forth Spell T
Fifth Spell Y
Sixth Spell U
Pick up items E
Equip custom weapon Alpha5
Ping Object Sygnalize a item, enemy or location to other players. hold z and rightclick to mark an enemy Z
videogame_asset The Forest label Multiplayer
  • Version 1.6.4 (1.11b) 02. Feb 2022
    449.89 kB
  • Version (1.11b) 27. Aug 2021
    401.32 kB
  • Version 1.6.2 (1.11b) 26. Aug 2021
    401.59 kB
  • Version (1.11b) 17. Aug 2021
    399.17 kB
  • Version (1.11b) 31. May 2021
    396.71 kB
  • Version 1.6.1 (1.11b) 14. May 2021
    396.52 kB
  • Version (1.11b) 19. Feb 2021
    374.48 kB
  • Version 1.6 (1.11b) 23. Jan 2021
    367.03 kB
  • Version 1.5.9 (1.11b) 21. Jan 2021
    362.64 kB
  • Version (1.11b) 09. Nov 2020
    361.44 kB
  • Version (1.11b) 12. Sep 2020
    361.59 kB
  • Version (1.11b) 05. Sep 2020
    360.33 kB
  • Version (1.11b) 11. Aug 2020
    359.27 kB
  • Version (1.11b) 05. Aug 2020
    359.04 kB
  • Version (1.11b) 29. Jul 2020
    357.65 kB
  • Version (1.09) 07. Dec 2018
    72.61 kB


Downloading ModAPI...

1 Your download is ready!

Extract the .zip file to
C:/Program Files (x86)/
Or choose another location. Do not extract it inside the Steam game folder.

2 Start ModAPI.exe

3 Enable mods

4 Start the game

You can launch your game regularly through Steam without ModAPI after the first launch.