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News

The Forest DS / Raft Update 13. Oct 2018

New Game! It's not really a new game, but we now support the Dedicated Server version of The Forest!
Some mods may even work for the regular Forest ModAPI.

Raft ModAPI Update! To be fair, it is more a downgrade than an upgrade. Unfortunately Raft does not work with ModAPI 1.0.5, but instead 1.0.4. (But hey, at least it works now)

What are the changes for Raft?
  • The menu looks ugly as hell
  • The hotkeys are hardcoded and can't be remapped
  • If you are a developer, please use this instead: UnityEngine.Input.GetKeyDown(KeyCode.F1)

New game: Green Hell 31. Aug 2018

Sup,
ModAPI now supports Green Hell!

Thanks to Moritz for clicking a button and copying files ;)

Still important note: Do not overwrite your existing ModAPI folder with any other installed ModAPI versions. Create a separate folder for each instead.

On the lookout of ModAPI 2.0 26. May 2018

While Souldrinker is heavily working on ModAPI 2.0 and significantly making progress we are proud to present the next step in line on the road to ModAPI 2.0:

ModAPI+

For the initial go of ModAPI+ we have leveled out the odds with the 2 games Raft and Escape the Pacific.

Please be aware that ModAPI+ as well as mods for both of the new games can show unexpected behaviour. As we are constantly trying to improve user experience for ModAPI and mods created by our team please keep in mind reliability as known from The Forest mods may not yet meet your expectations.

Stay tuned for more and feel free to stop by in our Discord channel!


Important note: Do not overwrite your existing ModAPI folder with the Raft and Escape the Pacific ModAPI versions. Create a separate folder for each instead.

ModAPI 1.0.5 - Be prepared for The Forest 1.0! 28. Apr 2018

This update should work with The Forest versions up to the final 1.0 release.
Since The Forest got a major update some mods may not work. Please contact us on our Discord server if anything doesn't work.

Thank you!

Welcome ModAPI 1.0.4! 16. Jan 2018

We decided to pursue and continue project ModAPI in order to advance the application to its next stage as community demand has risen. We welcome native modding support which will hopefully be added soon™ by Endnight Games.


With ModAPI 1.0.4 we are happy to introduce to you:
  • Numkeys and special characters/symbol keys can now be used for assignments in mod settings as well (thanks to reachfan and Blight for reporting/help narrowing down the issue)
  • Console mod functionality has been fixed. Use "^" or "` Backtick" key to toggle
  • Class ModAPI.Gui is now obsolete, modders please use ModAPI.Interface instead to render your mod gui
  • Internal code changes

ModAPI 1.0.1.0 released! 19. Aug 2017

ModAPI 1.0.1.0 has been released!

With the new ModAPI version we have...
  • Fixed a couple of unncessary code lines
  • Optimized existing code lines
  • Added multi-domain support
  • And plenty of miscellaneous optimization

With that being said ModAPI takes in effect with version 1.0.1.0 that it will never again tell you it refuses start or work because ModAPI forums are unavailable. As long as the HUB is available ModAPI is going to provide you with the services intended.

Existing ModAPI folder?
Verify your game files with Steam first before running the new ModAPI.
Then either replace all files if you don't care about going through configuration again <or> replace all folders and files except for UserConfiguration.xml in the configs folder and you're good to go. UserConfiguration.xml holds information from the configuration you initially went through and all the mod keyboard assignments you set.

Please be highly advised that for the Ultimate Cheat Menu to work you'll need at least version 1.19.0 of UCM or else you'll be prompted with an error upon applying mods.Furthermore report any mods on the HUB that are not working with the new version and let us know on our discord server.

Everybody enjoy as we take ModAPI into the next level!
Your team AXT

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