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Difficult Scaling

Hazard
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Enemy stats increase when the player goes to sleep or when the day automatically changes.

Among the stats that increase are:
Health
Damage
Spawn rate (has a cap, doesn't increase infinitely)
Fire resistance

Early game remains without any noticable changes

Works with singleplayer and multiplayer only when the host has the mod installed.



This is a early version of this mod. It still needs balancing & testing.
Leave your feedback on possible adjustments.

Also check out my other mod "Player Upgrade Points"
File DifficultScaling-1.0.0.1-c0eb3459d01f7b294dc9c69aa5fad046.mod
Compatible 1.0_274411
Version 1.0.0.1

label Enemies
  • Version 1.0.0.1 (1.0_274411) 07. May 2018
    3.36 kB
    6,838 downloads
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