
Stair
Hazard
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This mod requires BuilderMenu and BuilderCore and this file
Put the file in The Forest/Mods/Meshes/
Put the file in The Forest/Mods/Meshes/
Code:
using ModAPI;
using UnityEngine;
using BuilderCore;
using BuilderMenu;
using System.Collections.Generic;
using TheForest.Items;
using System.Collections;
using ModAPI.Attributes;
namespace Stair
{
public class Main : MonoBehaviour
{
[ExecuteOnGameStart]
public static void AddMe()
{
new GameObject("StairStuff").AddComponent();
}
public void Start()
{
Mesh m = Core.ReadMeshFromOBJ("Mods/Meshes/untitled.OBJ");
ModAPI.Log.Write(m.ToString());
Building b = new Building()
{
data = new BuildingData[]
{
new BuildingData()
{
mesh= m,
MainColor = Color.cyan,
EmissionColor = Color.cyan,
AddCollider=true,
Convex=true,
}
}
};
Core.AddBuilding(b, 333);
Dictionary ing = new Dictionary();
ing.Add(ItemDatabase.ItemIdByName("Rock"), 10);
ing.Add(ItemDatabase.ItemIdByName("bone"), 2);
ListItem I = new ListItem()
{
AuthorName = "Hazard",
Category = "Stairs",
Description = "This is a staircase, its full of steps",
Image = ModAPI.Resources.GetTexture("img.png"),
Ingredients = ing,
ModName = "Stair",
Name = "Staircase 1",
PrefabID = 333
};
EditorMethods.AddBuilding(I);
Destroy(gameObject);
}
}
}
File | Stair-3.0.0.0-6fc9317a56b25f63b85b9a7aed7f9063.mod |
Compatible | 1.09 |
Version | 3.0.0.0 |
videogame_asset
The Forest
label
Bugfixes