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2 Base package
| ModAPI v1 deprecated
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Version 1.0.5 (build 20181007) | |
| ModAPI v2 | Version ModAPI v2.0.9622 (2026-08-08) |
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ModAPI v1 Changelog
ModAPI v2 Changelog
# ModAPI v2.0.9622
## v2.0.9622 Summary of Major Changes
## Fixed an issue related to the double checksum calculation method
- ModAPI_Shared\Data\Game.cs — Changed the CheckSumGame field from protected to public
- ModAPI\Windows\MainWindow.xaml.cs — Removed the logic to recalculate the checksum separately using FileValidator.ComputeAssemblyChecksum() in the game startup integrity check, and changed it so that the Game.CheckSumGame value, which has already been correctly calculated, is reused in GenerateCheckSums().
### Issue
The integrity check (FileValidator.ComputeAssemblyChecksum()) was designed to always calculate the checksum for only two files (Assembly-CSharp.dll + Assembly-CSharp-firstpass.dll). While Green Hell (two file systems) happened to work correctly, games like The Forest that link four files (firstpass + body + UnityScript-firstpass + UnityScript) always failed the integrity check because the checksum numbers did not match, even though the game files themselves were valid.
### Fixes
The checksum calculation logic has been consolidated into a single `Game.GenerateCheckSums()` function. Since this function follows the list of files required for each game (VersionsData.CheckFiles), it always calculates accurately for all games regardless of the number of files (2, 4, etc.). Additionally, deprecated folder path estimation logic has been removed (including code that replaced the `.Replace()` function, which was already problematic).
### Affected Games
The Forest (4 file systems - resolved immediately) and all future games using similar multi-file checksum systems (structurally prevented from recurring). - info_outline We do not support cracked games.
- info_outline Do not overwrite your existing v1 installation with v2.
3 Select popular mods to add to your package
| Mod | Downloads | Info | View | |
|---|---|---|---|---|
| [DS] Command Console | 22,969 |
info_outline
Adds a Command Console to Dedicated Server
|
open_in_new | |
| [DS] Players List | 20,195 |
info_outline
Players List for Dedicated Servers - Also adds Kick/Ban
|
open_in_new | |
| [DS] Ban List | 18,728 |
info_outline
Ban List for Dedicated Servers - Also adds Unban
|
open_in_new | |
| [DS] Log Viewer | 18,334 |
info_outline
Internal Log Viewer for Dedicated Server.
|
open_in_new | |
| [DS] Window Adjustment | 17,389 |
info_outline
Allows you to adjust the size of the window for Dedicated Server
|
open_in_new | |
| [DS] WhiteList | 15,359 |
info_outline
WhiteList file for Dedicated Server
|
open_in_new | |
| [DS] Live Web Map ( Extern Webserver ) | 6,657 |
info_outline
Allows you to see through the browser who hides where.
|
open_in_new | |
| [DS] Auto Restart/Shutdown | 5,187 |
info_outline
Allow to restart/shutdown the server automatic to configurated times.
|
open_in_new | |
| [DS] Discord Webhook Info | 4,984 |
info_outline
Inform everyone on discord on player join/left the server.
Send Chat in discord ( only send from server to discord, not discord to server )
|
open_in_new | |
| [DS] Kill instead of despawn | 4,748 |
info_outline
Only works with deactivated Enemies on day.
Enemies will be die and not despawn on day start.
|
open_in_new | |
| Respawning Enemies DS | 4,023 |
info_outline
Reupload of respawning enemies for dedicated server - the same file
|
open_in_new | |
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