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2 Base package

ModAPI v1
deprecated
Version 1.0.5.1e (build 20200416, gen 20230829)
ModAPI v2 Version ModAPI v2.0.9622 (2026-08-08)
  • timeline
    ModAPI v1 Changelog
    ModAPI v2 Changelog

    GitHub Repository

    # ModAPI v2.0.9622

    ## v2.0.9622 Summary of Major Changes

    ## Fixed an issue related to the double checksum calculation method
    - ModAPI_Shared\Data\Game.cs — Changed the CheckSumGame field from protected to public
    - ModAPI\Windows\MainWindow.xaml.cs — Removed the logic to recalculate the checksum separately using FileValidator.ComputeAssemblyChecksum() in the game startup integrity check, and changed it so that the Game.CheckSumGame value, which has already been correctly calculated, is reused in GenerateCheckSums().

    ### Issue
    The integrity check (FileValidator.ComputeAssemblyChecksum()) was designed to always calculate the checksum for only two files (Assembly-CSharp.dll + Assembly-CSharp-firstpass.dll). While Green Hell (two file systems) happened to work correctly, games like The Forest that link four files (firstpass + body + UnityScript-firstpass + UnityScript) always failed the integrity check because the checksum numbers did not match, even though the game files themselves were valid.

    ### Fixes
    The checksum calculation logic has been consolidated into a single `Game.GenerateCheckSums()` function. Since this function follows the list of files required for each game (VersionsData.CheckFiles), it always calculates accurately for all games regardless of the number of files (2, 4, etc.). Additionally, deprecated folder path estimation logic has been removed (including code that replaced the `.Replace()` function, which was already problematic).

    ### Affected Games
    The Forest (4 file systems - resolved immediately) and all future games using similar multi-file checksum systems (structurally prevented from recurring).

  • info_outline We do not support cracked games.
  • info_outline Do not overwrite your existing v1 installation with v2.

3 Select popular mods to add to your package

Mod Downloads Info View
More Carryweight 272,733 info_outline
Increases your carryweight from 50 to 300.
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Debug mode 266,544 info_outline
Enables the debug mode and lets you use all the cheat codes
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Quick Launch 176,998 info_outline
Starts the game without showing the logos and therefore starts 15 seconds faster
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No Item Durability / Spoil 147,131 info_outline
Remove the durability and spoil feature of the game. ----- You enjoy my work? A donation would be great! - https://paypal.me/MScheve
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ModCrafting 117,466 info_outline
ModCrafting is a mod for Green Hell, that allows a player to craft any game item without the needed materials and to destroy any selected item within player range or pointed at with the mouse. Items can be filtered on item types.
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Freecam 113,999 info_outline
Lets you fly right up in the sky
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Build Everywhere 175,219 info_outline
Allows you to place structures anywhere youd like. As well as removing the build height limit.
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Always Show Names 158,140 info_outline
Names of players in coop no longer fade out after a distance. This allows you to see where your friends are, no matter how far away.
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10 Slot Coop 140,667 info_outline
Expands your coop server from 4 to 10 slots.
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NoDrop 135,563 info_outline
Don't drop your stuff when you die
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Custom Map 124,803 info_outline
Shows a custom map with your current position. No need for you to have a custom map open on a second screen anymore.
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ModConstructions 121,921 info_outline
ModConstructions is a mod for Green Hell that allows a player to unlock all construction blueprints. It also gives the player the possibility to instantly finish any ongoing constructions, destroy objects and to build anywhere.
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SteadyAim 102,787 info_outline
Removes sway while aiming with the bow.
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Minimap mod 102,742 info_outline
A minimap mod for Green Hell, with many features!
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ModTools 100,721 info_outline
ModTools is a mod for Green Hell that allows a player to unlock all tool- armor- weapon- and trap blueprints.
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Save Anywhere 99,352 info_outline
Adds a new button the the pause menu which allows you to save instantly.
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ModManager 88,266 info_outline
ModManager is a mod for Green Hell, which aims to be a tool for players who would like to be able to use ModAPI mods - like Debug Mode - and cheats in multiplayer when not being host. It can also help troubleeshoot mod loading issues.
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ModTeleporter 85,196 info_outline
ModTeleporter is a mod for Green Hell that allows a player to teleport / fast travel to a custom-bound / key map location, in sequence or after map location selection, using a map extended with markers for all locations and player position.
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ModShelter 82,652 info_outline
ModShelter is a mod for Green Hell that allows a player to unlock all shelters and beds blueprints. It is also possible to create or destroy some sleeping items which normally cannot be crafted. The player can optionally choose to instantly build.
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ModHunter 78,815 info_outline
ModHunter is a mod for Green Hell that allows a player to unlock all blueprints for weapons, armor and traps and to spawn in tribal weapons. Press P (default) or the key configurable in ModAPI to open the main mod screen.
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ModMiner 77,658 info_outline
ModMiner is a mod for Green Hell that allows a player to spawn charcoal, stones, obsidian, iron and gold sacks. The ores will be added to the player inventory.
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ModFarmer 76,741 info_outline
ModFarmer is a mod for Green Hell that allows a player to get farming materials (seeds, flowers, nuts, mushrooms and droppings) and some special items. The weather can also be changed to raining or dry weather.
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Spawn items 74,418 info_outline
Quick & dirty hack menu to spawn most items
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Teleport To Player 72,828 info_outline
Type "/tp player_name" to chat (without quotes).
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Quick Crafting 72,767 info_outline
In inventory, click the configurable key (see mod's Settings in ModAPI) to quickly send the hovered item to the crafting table (instead of having to drag&drop it manually).
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Longer Campfires [Outdated] 70,722 info_outline
Increases the burningduration of campfires drasticly You enjoy my work? A donation would be great! - https://paypal.me/MScheve
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SoloRespawn 66,188 info_outline
Respawn instead of reloading when you die in single player
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ModQuickEquip 65,260 info_outline
ModQuickEquip is a mod for Green Hell that adds a quick equip slot for the 5th weapon - slot for a blade or knife - attached to the related backpack pocket.
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ModTime 62,866 info_outline
ModTime is a mod for Green Hell that allows a player to custom set in-game day and night cycle time scales, to fast-forward daytime, to change the weather and to do some player health management.
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Infinite Burning 62,372 info_outline
Infinite burning duration of Campfires and Torches
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ModAI 61,882 info_outline
ModAI is a mod for Green Hell that enables a player to use cheats, customize some AI behaviour and spawn in tribals in waves and other creatures.
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Fall Distance Improved 61,579 info_outline
Fall further before taking damge
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Big Inventory 61,278 info_outline
Increase size of backpacks by lowering size of objects and increasing grid size available. Also increases max weight to 500.
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Highlight Vicinity Items 60,495 info_outline
Highlighting all interactable items within player's vicinity when the configurable key (see mod's Settings in ModAPI) is pressed.
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More Graphics Settings 56,789 info_outline
Shows additional graphics settings when the configurable key (see mod's Settings in ModAPI) is held for a short while during gameplay. Some of these settings can boost FPS significantly on potato PCs.
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ModHUD 55,973 info_outline
ModHUD is a mod for Green Hell that adds a player HUD which displays player stats and compass.
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AnthillKill 54,363 info_outline
Wage war on the anthills
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Always Visible Item Infos 53,274 info_outline
Consumable effects and item durations are shown for highlighted items even if inventory isn't open.
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ModAchievements 52,841 info_outline
ModAchievements is a mod for Green Hell that allows a player to manage game achievements.
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Toggle HUD 51,655 info_outline
Toggles the HUD and allows for nicer screenshots. The key to toggle the HUD is: F11
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Building Tweaks 49,984 info_outline
Allows you to instantly build new blueprints, finish the ones that are already placed, and build everywhere.
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Permanent Compass 49,201 info_outline
Show a permanent compass on tof of the screen.
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CommunityTools 48,663 info_outline
CommunityTools is a mod for Green Hell that aims to be a tool for the gamer community. A player can contact Creepy Jar by mail, go to the Steam Guide, Steam Forum or create bug reports.
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Replant 48,510 info_outline
When a plant is chopped down (as opposed to plowing), it reverts to the ungrown state, rather than an empty plot. So for example, when growing wood, you only need a single brazil tree seed, it will regrow after you cut it. Permissions: MIT license
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No Heartbeat 48,430 info_outline
No heartbeat sound when at low health
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SteadyAim v2 47,826 info_outline
Allows the player to tweak aim settings precisely. It is an enhanced version of the old SteadyAim mod from Werkrat.
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Quick Eating 47,294 info_outline
Quickly eat foods on the ground or on a tree by holding the ACTION key. You can also quickly eat foods in the inventory by hovering the cursor over them and then pressing the ACTION key.
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Quiver 46,996 info_outline
Shows your arrow count at the top (or bottom) of your screen and notifications when your arrow count changes.
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Carrying Weight HUD 46,630 info_outline
Show how much weight you're carrying at all times!
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Scaling Carry Weight 41,738 info_outline
Your maximum carry weight will change based on how well you are taking care of your macronutrients. From -10kg up to +30kg.
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Quick Fade 40,095 info_outline
Sets maximum length of common fade screens to 0.1 seconds.
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Permanent Stats 39,787 info_outline
Statistics always visible on the screen.
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Automatic Saves 39,666 info_outline
Automatic Saves is a mod for Green Hell that will automatically save game every 10 minutes (with configurable frequency and on/off toggle).
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Stuck Save Fixer 39,602 info_outline
When save game operation is stuck, the configurable hotkey (see mod's Settings in ModAPI) can be pressed to unstuck it.
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Gulliver Mod 37,729 info_outline
Change the size of entities (including yourself) in the world. Press the configurable key (see mod's Settings in ModAPI) for a short while to access the scale options.
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Runtime Inspector 37,125 info_outline
Shows runtime inspector & hierarchy panels when the configurable key (see mod's Settings in ModAPI) is held for a short while to debug the game.
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Animal Husbandry 36,101 info_outline
Animal Husbandry mod allows you to tweak animal husbandry settings. It also provides a feature to save and/or load customized settings.
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Carry 34,233 info_outline
This mod let you carry more weight Finally. It will make your weight (200) instead of (50). This mod compatible with Game Version 2.4.1+
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Configurable carry weight 29,698 info_outline
Default max weight: 80. On first launch a file named WeightSettings.xml will be created in .../Green Hell/Mods. Update the WeightSettings.xml file to configure the desired weight limit.
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Infinite forge 29,582 info_outline
Once Mud forge is lit, it will remain operational forever
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No spoilage / damage 29,325 info_outline
Enhanced version of Moritz's "No Item Durability / Spoil" - will no longer spoil mushroom as well, and will only work in inventory and storages
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Energy buff 29,202 info_outline
Decrease energy consumption by 10x/20x
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No Centipede 24,182 info_outline
Cleaning the world of centipedes!
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Modify Energy Decay 24,054 info_outline
This mod adjusts the energy decay rate to be slower as it will fit more realistic to the real daily time span.
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Modify Time Speed 22,172 info_outline
If you feel like time passes too fast and feel the need to hurry all the time, this mode halves the time speed so that you can breathe the air on breaks.
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Moon Phases 21,153 info_outline
If you feel overwhelmed by the unchanging moon every night, this mod brings you the naturality of the moon cycle.
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Modify Nutrition Rate 21,003 info_outline
This mod, modifies nutrition consumption rate who feel like, starting the game in easy mod, it feels too slow to deplete nutritions. You can adjust your nutrition diffuculty with this mod.
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Cleaner World 20,670 info_outline
Cleaning the world of shit!
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Enemy Patrol Mod 19,906 info_outline
This mod overhauls the enemy patrol system to make you feel safer.
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Combat Overhaul 19,260 info_outline
Improves the way tribes fight.
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Small Trap Destroy Animal 18,850 info_outline
If you feel like having to take and destroy small animals like spiders, scorpions etc. everytime they are trapped in, this mod make it easier. You'll just hover over the animal in the trap and remove it just with one click.
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Spiritual Warfare 18,500 info_outline
It's a spiritual warfare! Having to face natives with their own understanding of reality might make you feel unsafe. This mod brings Jake's cultural origin into the game.
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Harvesting Mod 14,662 info_outline
With this mod, you do not put bones into your bag after harvesting animal but drop on the ground.
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Notepad Unlocker 13,749 info_outline
Unlocks the entire notepad for the player to use.
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OverWatch 13,747 info_outline
A "trainer" in progress, multiple features, everything is saved , filtered, and toggleable. See description for more. Constantly adding more features.
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Nice Tweaks 12,259 info_outline
Adds a few improvements that make playing Green Hell more enjoyable.
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Download

Downloading YUMI...

1 Your download is ready!

Extract the .zip file to
C:/Program Files (x86)/
Or choose another location. Do not extract it inside the Steam game folder.

2 Start YUMI.exe and follow the installation steps.

3 Select the game path
(e.g. Steamkeyboard_arrow_rightSteamAppskeyboard_arrow_rightcommonkeyboard_arrow_rightSons Of The Forest)

4 Start the game through Steam

If you later add mods, just restart YUMI and it will automatically install them.

FAQ

Download

Downloading ModAPI...

1 Your download is ready!

Extract the .zip file to
C:/Program Files (x86)/
Or choose another location. Do not extract it inside the Steam game folder.

2 Start ModAPI.exe

3 Enable mods

4 Start the game

You can launch your game regularly through Steam without ModAPI after the first launch.

FAQ